![]() ![]() ![]() This was supported by my tests with a enemy designed for the player to bounce off their head continuously without the enemy dying, as when the player was bouncing off the enemy’s head without the jump button held down, the player never seem to take any damage. I thought the glitch might be in some way tied to the variable height jumping mechanics as the glitch seems to occur much more often if the jump button is held down. I have no idea why is this happening as I haven’t been able to identify any one consistent variable to explain the problem, with the glitch seemingly occurring at random. ![]() The second glitch however is a much bigger problem and the main reason for creating this topic, as it is a problem of my player character occasionally taking damage while jumping on the enemy. The first is a glitch where the player can rapidly stomp an enemy by repeatedly jamming the jump button over and over again, which isn’t a problem for the majority of enemies since most of them go down in a single hit but it is a problem for any other enemy or boss that take more than one hit to defeat. I’ve managed to work out the mechanics for the most part, except for two glitches I’ve encountered so far that need need to be dealt with. variable height jumping), and being able to take out enemies by jumping on them as well as bouncing higher off of them by holding the jump button down while doing so. So I’ve been trying to implement Mario-style jump mechanics into my game such as being able to control the height of your jump by how the long the jump button is held (a.k.a. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |